Base Stats

Level 70
HP
320
HPGROW
140
ATK
30
ATKGROW
7
DEF
48
DEFGROW
6
Health Points
320
Attack
30
Defence
48
Speed
102
Crit Chance
15%
Crit Damage
120%
Accuracy
15%
Resistance
15%
Power
-

Skills

Basic
FLAME BLOW
Deals Impairing Damage to one enemy.
Effects
Skill Levels
Impairing Damage
Randomly decreases Speed for 1 turn, Focus, or Turn Bar by 15% (once per turn).
Level 2
Damage +10%
Level 3
Damage +10%
Level 4
Damage +15%
Level 5
Damage +20%
Level 6
Damage +25%
Basic²
Advanced
CHARGING COMMAND
Cooldown 4 turn(s)
Heal self by 25% of MAX HP if under 100% Health and enters a Charging State.
Effects
Skill Levels
Charging State
Lose 1 turn, but increase ATK by 300% until the end of the following turn.
Level 2
Healing +2%
Level 3
Healing +2%
Level 4
Healing +2%
Level 5
Healing +2%
Level 6
Healing +2%
Advanced²
Passive
EMPOWERED POSITION
Reduced damage taken by 25% and gain Increased SPD for 2 turns when you enter a Charging State.
Effects
Skill Levels
Speed Up
Increase SPD Stat by 30%.
Level 2
Damage Reduction +2%
Level 3
Damage Reduction +2%
Level 4
Damage Reduction +2%
Level 5
Damage Reduction +2%
Level 6
Damage Reduction +2%
Passive²

Full Design

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