Base Stats

Level 70
HP
277
HPGROW
150
ATK
41
ATKGROW
12
DEF
75
DEFGROW
8
Health Points
277
Attack
41
Defence
75
Speed
111
Crit Chance
25%
Crit Damage
130%
Accuracy
15%
Resistance
0%
Power
-

Skills

Basic
HOSTILE ASSERTION
Deals Special Damage to one enemy based on the caster's SPD. Reduce Skill Cooldown by 1 if Volatile Stance is active.
Effects
Skill Levels
Special Damage
Inflicts the Special Debuff on the enemy for 2 turns.
Level 2
Damage +10%
Level 3
Damage +15%
Level 4
Damage +15%
Level 5
Damage +20%
Level 6
Damage +25%
Basic²
Advanced
BATTERING BLOWS
Cooldown 5 turn(s)
Deals 3 hits of Swift Damage to all enemies. Inflicts a Special Debuff on each enemy that does not have a Special Debuff on them for 2 turns. Enter a Volatile Stance for 1 turn.
Effects
Skill Levels
Swift Damage
Increases damage dealt based on your current SPD stat.
Special Element (Rank 1)
• Blocks Healing.
• DEF -10%
Volatile Stance
Increase SPD by 20%. 50% Chance to Remove Elemental Effects from all allies and 35% Chance to counterattack when attacked.
Level 2
Damage +10%
Level 3
Damage +10%
Effect Duration +1
Level 4
Damage +15%
Level 5
Damage +20%
Level 6
Damage +25%
Effect Duration +1
Advanced²
Passive
BLOOD FOR BLOOD
Gain Increased Crit Damage for 1 turn when entering Volatile Stance. Reduce Damage taken by 50% if the caster is in either Sideline slot. Counterattack when Juro is attacked if he is on the caster's team (once per turn).
Effects
Skill Levels
Mastery
Crit Damage Up
Increased Crit Damage stat by 50%.
Level 2
Effect Duration +1
Level 5
Effect Duration +1
Mastery Level 2
Permanently Decrease RES on enemies by 5% after the caster attacks (up to 5 times).
Mastery Level 3
Remove Defensive Buffs from attacking enemies whenever the caster's team is attacked while Volatile Stance is active.
Mastery Level 4
Enter a Volatile Stance for 1 turn whenever an enemy gains Immunity, Skill Nullifier, or Invincibility (once per turn).
Passive²

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