Base Stats

Level 70
HP
285
HPGROW
155
ATK
65
ATKGROW
11
DEF
50
DEFGROW
9
Health Points
285
Attack
65
Defence
50
Speed
113
Crit Chance
15%
Crit Damage
125%
Accuracy
15%
Resistance
25%
Power
-

Skills

Basic
Postive Jing
Deal Earthbending Damage to one enemy. 35% Chance to Increase Rank of Earth Element on the enemy by 1. Damage dealt increases based on the caster's Max HP.
Effects
Skill Levels
Earthbending Damage
Inflicts the Earth Debuff on the enemy for 2 turns.
Level 2
Damage +10%
Effect Chance +5%
Level 3
Damage +10%
Effect Chance +5%
Level 4
Damage +15%
Effect Chance +5%
Level 5
Damage +20%
Effect Chance +5%
Level 6
Damage +25%
Effect Chance +5%
Basic²
Mad Genius
Deals 3 hits of Bending Damage to one enemy. Gain Increased Accuracy for 1 turn. Damage dealt increases based on the caster's Max HP.
Effects
Skill Levels
Bending Damage
Damage dealt increases if the enemy has an Elemental Debuff that matches the caster's Element.
Accuracy Up
Increase Accuracy Stat by 50%.
Level 2
Damage +15%
Effect Duration +1
Level 3
Damage +15%
Level 4
Damage +20%
Level 5
Damage +20%
Level 6
Damage +25%
Effect Duration +1
Advanced
Negative Jing
Cooldown 3 turn(s)
Deal Earthbending Damage to all enemies. 35% Chance to inflict lmbalanced State on each enemy for 2 turns. Damage dealt increases based on the caster's Max HP.
Effects
Skill Levels
Earthbending Damage
Inflicts the Earth Debuff on the enemy for 2 turns.
Imbalanced State
Decrease Speed and ATK by 25% with a 50% Chance to become Knocked Down at the start of the target's turn for 1 turn.
Level 2
Damage +10%
Effect Chance +3%
Level 3
Damage +10%
Effect Chance +3%
Level 4
Damage +15%
Effect Chance +3%
Level 5
Damage +20%
Effect Chance +3%
Level 6
Damage +25%
Effect Chance +3%
Advanced²
The Strongest
Cooldown 3 turn(s)
Deal Knockback Damage to all enemies. Gain Increased ATK for 1 turn. Damage dealt increases based on the caster's Max HP.
Effects
Skill Levels
Knockback Damage
50% Chance to Decrease Turn Bar of the enemy by 25%
ATK Up
Increased ATK stat by 50%.
Level 2
Damage +15%
Level 3
Damage +15%
Level 4
Damage +20%
Effect Duration +1
Level 5
Damage +20%
Level 6
Damage +25%
Effect Duration +1
Passive
Neutral Jing
Steal 25% Turn Bar from a random enemy and gain access to new skills for 2 turns when the caster inflicts a negative state on the enemy or is in a negative state at the end of their turn (3-turn cooldown).
Skill Levels
Mastery
Level 2
Effect Amount +3%
Level 3
Effect Amount +3%
Level 4
Effect Amount +3%
Level 5
Effect Amount +3%
Level 6
Effect Amount +3%
Mastery Level 2
Decrease damage taken by 10% when the enemy enters a Positive State (stacks up to 3 times).
Mastery Level 3
Gain Increased Max HP and Crit Damage for 1 turn when Neutral Jing activates.
Mastery Level 4
Increase Damage Dealt by 10% when the enemy is inflicted with a Negative State (stacks up to 3 times).
Passive²

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