Base Stats

Level 70
HP
330
HPGROW
140
ATK
57
ATKGROW
7
DEF
20
DEFGROW
8
Health Points
330
Attack
57
Defence
20
Speed
109
Crit Chance
15%
Crit Damage
125%
Accuracy
15%
Resistance
25%
Power
-

Skills

Basic
WARDING WIND
Deal Recovery Damage to one enemy. Damage Dealt increases based on the caster's DEF stat.
Effects
Skill Levels
Mastery
Recovery Damage
Heal allies for 5% of their Max HP for each debuff they currently have active.
Level 2
Damage +10%
Level 3
Damage +10%
Level 4
Damage +15%
Level 5
Damage +20%
Level 6
Damage +25%
Mastery Level 2
35% Chance to Reduce Duration of Elemental effects on all allies by 1 after attacking.
Mastery Level 3
Inflict Air Element on the target if an Air Element currently exists.
Mastery Level 4
Gain a random Defensive Buff if any ally has Defensive Buffs.
Basic²
Advanced
AIR WAVE
Cooldown 3 turn(s)
Deals Vital Damage to all enemies. Enter Fending Stance for 2 turns. Damage Dealt increases based on the caster's DEF stat.
Effects
Skill Levels
Vital Damage
Damage dealt is based on the enemy's MAX HP.
Fending Stance
Decrease the ATK of all enemies by 10% for 2 turns for each ally currently in a positive stance or state.
Level 2
Damage +10%
Level 3
Damage +10%
Level 4
Damage +15%
Level 5
Damage +20%
Level 6
Damage +25%
Advanced²
Passive
CRITICAL COVER
Remove All Elemental Effects and Grant Skill Nullifier for 1 turn to any allies that receive a critical attack (once per battle per ally).
Effects
Skill Levels
Skill Nullify
Avoids the next hit of damage and blocks negative effects.
Level 4
Effect Duration +1
Level 6
Effect Duration +1
Passive²

Full Design

AG-Database isn’t directly endorsed by Avatar Generations and doesn’t reflect the views or opinions of anyone officially involved in producing or managing Avatar Generations.
Site data is gathered from contributors in the Avatar Generations Discord.
© ag-database.com 2023
© ag-database.com 2023